Co-Loading With Stand
How to co-load
Co-loading with Stand is really simple: In general, you just inject your other menu(s) of choice first, and then use the Launchpad to inject Stand.
Menus that have been tested
Menu | Stand Version | Load Order |
---|---|---|
2Take1Menu 2.23.0 | 0.41.2 | Doesn't matter |
Cherax 4.4.3 | 0.40.14 | Stand last |
Nightfall 0.9.8.2 | 0.80.3 | Doesn't matter |
Midnight 2.07.2021 | 0.51.2 | Stand last |
Phantom-X 6.9.1 | 0.43.2 | Stand last |
Orbit 1.2.91 | 0.66 | Stand last |
Hextic 2.9 | 0.40.14 | Stand last |
Disturbed 1.4.8.29 beta | 0.36.4 | Stand last |
X-Force 5.6.6 | 0.41 | Stand last |
You won't have any issues co-loading external menus, like Kiddion's Modest.
Limitations when co-loading
There is no consensus among mod menu developers on how to deal with other mod menus, and some even seem to ignore/deny the existence of others. As a result of that, most mod menus won't even load if injected after another one. Stand will try its best to mod an already-modded game, but there still is a handful of features that might not work in Stand, and you should use the first menu for, instead:
- Vehicle Indestructible (aka. "Vehicle God Mode")
- Protecting against and using crash models
Unloading when co-loading
If you want to unload menus in a co-loading setup, you should unload them in reverse loading order, e.g. if you loaded Stand last, it should be unloaded first, otherwise you risk breaking other menus.